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M
- main(String[]) - Static method in class edu.uky.ai.path.Main
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Performs a path search and guides the robot to the flag.
- Main - Class in edu.uky.ai.path
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This exercise will demonstrate how many different kinds of search algorithms can be implemented using the same basic process with slight variations in how the next state is chosen.
- Main() - Constructor for class edu.uky.ai.path.Main
- map - Variable in class edu.uky.ai.path.gui.GridPanel
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The map being visualized
- map - Variable in class edu.uky.ai.path.Location
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The map on which this location appears.
- Map - Class in edu.uky.ai.path
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Represents a 2D space that may contain walls.
- Map(int, int, Map.Wall...) - Constructor for class edu.uky.ai.path.Map
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Creates a new 2D space with a give number of walls.
- MAP_1 - Static variable in class edu.uky.ai.path.Map
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An empty map
- MAP_2 - Static variable in class edu.uky.ai.path.Map
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A map with a simple wall
- MAP_3 - Static variable in class edu.uky.ai.path.Map
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A map with 2 walls
- MAP_4 - Static variable in class edu.uky.ai.path.Map
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A map with a long corridor leading to a dead end
- MAP_5 - Static variable in class edu.uky.ai.path.Map
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A map with a long dead end corridor on the top
- MAP_6 - Static variable in class edu.uky.ai.path.Map
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A map with a long, winding path that will fool greedy search
- move(int, int) - Method in class edu.uky.ai.path.Sprite
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Moves a sprite to a new location.
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